Gabe Garrison
Senior 3D Character Artist
AAA characters, creatures, armor and hard-surface assets built for production.
30 years of professional game-development experience creating high-quality characters from sculpt through final in-engine asset.



AND MORE…
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Featured Work
View all work →Capabilities
Character & Creature Art
Human characters, creatures, anatomy and likeness.
Armor & Hard Surface
Detailed armor, clothing, equipment and complex surface construction.
Sculpting & Modeling
High-resolution sculpting through production-ready geometry.
PBR Texturing & Materials
Skin, cloth, metal, leather and layered material definition.
Unreal Engine Production
Assets prepared for real-time AAA pipelines and final presentation.
30 Years of Game Development
I've spent my career building characters for professional game teams and shipped titles.
- ZeniMax OnlineSenior Character ArtistThe Elder Scrolls Online
- Activision / LuxofluxLead Character ArtistTrue Crime: Streets of LA · True Crime: New York City
- Firaxis GamesSenior Character ArtistCivilization Revolution
And additional AAA development work across multiple studios.



